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Who: Drizzt Do'Urden, Damon Salvatore, Xavier Thorpe, Loki, Remy leBeau and you!
What: Various threads throughout the months, including event prompts
When: Various times throughout November and December
Where: Location varies by prompt
Content Warnings: Will update as needed
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windstrom
Drizzt Do'Urden. Ranger in the service of Gwaeron Windstrom.



[ The video initializes as a bit unsteady, but evens out as Drizzt takes hold of the Runic. As it moves, the arena at Agrona is seen in the background, flashes of weapon racks can be seen as he moves the Runic to center on his face. ]

Greets, Star Children. It has been some time since I last addressed you all in this way. For those of you I haven't met, I am Drizzt Do'Urden. [ He motions around at the arena. ] Among many things, I am a combat instructor at Agrona in Cruel Summer. I am capable of instruction in several fighting styles, and have recently regained the ability to instruct in...mixed unit tactics.

[ He can't the slight smile as he sets the Runic to the side and reaches off camera to retrieve a small, carved onyx statuette that looks like a crouching panther. ]

She is called Guenhwyvar, and she will be joining our lessons when she is able. If you're interested in starting lessons, reply below.

[ He nods, picking up the Runic once more. ]

Until then.

(OOC: We can thread here, or I can do a log starter if you'd prefer! Just let me know! I'm [plurk.com profile] vikael on Plurk, and vikael on Discord as well!)
usestwohands: (Default)
windstrom
Drizzt Do'Urden. Ranger in the service of Gwaeron Windstrom.

usestwohands: (pic#7159137)
Rare Stench Kow Cheese Selection
Death Cheeze (This cheese is made from catoblepas milk)
Twice-Battered Axe Beak Strips with a Brandied Orange Sauce
Moon worms: a species of glow-worms (think of real-world white grubs, but glistening white and "fat earthworm" shape, i.e. bulging segments) that taste like cashews raw, and can be fried, and if fried or jarred for long enough with honey make a sweet treat some drow nigh kill for.
Blackened Pyrimo (a type of aggressive fish similar to piranhas, was prized, despite being deadly if not prepared in the correct manner)
Green Ulaver Wine (type of sweet dessert wine)
Drow Spiderblood Wine (Drow wine fermented using the venom from giant spiders. Drow typically consume small amounts as children over months or years to build up an immunity to the poisonous effects of the wine)
Cave Fisher Blood (consumed neat)
Fluorescent fungus salad with cave grubs
Diced blind eel and deep salts
Turtle Soup with Bluecap Mushrooms and Sporebread (Bluebread)
Raw mushrooms with creamy dipping sauces
Translucent crayfish stew
Crimson moss cakes and cave jelly
Snake (four sorts, beheaded and then boiled until skins separate from flesh; skins, like heads, are discarded)
Roasted deep beetles with algae dip
Riding Lizard tenderloin in mineral pepper
Arachnidumplings and fried fungus (Drow who worship Lolth would not eat arachnidumplings, as they revere spiders)
Deep rothe steak and Cave Fisher Claws
usestwohands: (Default)
OPT OUT POST


There are absolutely no hard feelings. Just respond here with your character journals if you would prefer not to thread with me, no explanation required.

Seriously, I completely understand :)

Just to be clear, the following is my contact information and name so you know who I am.

Name: Heather
Previous Alias: None
Plurk Name: vikael
Discord: vikael#0221

Comments are screened and IP logging should be turned off.
usestwohands: (Default)
Joy multiplies when it is shared among friends, but grief diminishes with every division.
[ Video ]
[ Voice ]
[ Text ]
[ Action ]
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Drizzt Do'Urden
pronouns he/him/his
dob 1297 DR
role legend
occupation instructor @ agrona
residence tbd
STR
13
DEX
20
CON
15
INT
17
WIS
17
CHA
14
Neutral Good || Fighter 11 || Ranger 8

positive

!!trait, trait, trait!!

neutral

!!trait, trait, trait!!

negative

!!trait, trait, trait!!
!!YOUR CONTENT HERE!!
height!!answer!!
build!!answer!!
hair!!answer!!
eyes!!answer!!
background;
!!your content here!!
!!header one!!
!!your content here!!
!!header 2!!
!!your content here!!
!!header 3!!
!!your content here!!
!!player name!! . !!pb name!! . !!timezone!! . !!contact info!!
usestwohands: (Default)
PLAYER

NAME: Heather
CONTACT: vikael#0221
ACTIVE TIMES/PACE: varies (a LOT)
BRACKETS/PROSE: Will match
OFFENSIVE SUBJECTS & TRIGGERS: very little offends me to the point I'm having trouble thinking of anything off-hand, though I will never participate in or acknowledge a rape plot

Please warn for any content involving mentions of suicide to suicidal ideation

IN CHARACTER

PHYSICAL AFFECTION: By all means, though he doesn't get much of it so he'll be a little awkward
PHYSICAL VIOLENCE: Drizzt's language, by all means, but we should discuss anything that might come of it
RELATIONSHIPS: He's very young my elven standards, and not even considered an adult yet, but sure! I'm open to it! That being said, he's very much attracted to women he finds intellectually appealing, beauty means nothing to him
PSYCHIC & PSIONIC INFORMATION: Drizzt's mental landscape is very well regimented, as though he keeps all his thoughts well-organized for a specific purpose. There is a very dark part of his mind that wants nothing but survival and is willing to do whatever it takes to assure it, no matter the cost. He does not have any protections against mental contact.
MAGICAL INFORMATION: While drow, and all elves, are beings of a magical nature, Drizzt himself is not particularly magically inclined. He knows the academic means of summoning, and can even perform a summoning, but he's not good at it.
MEDICAL INFORMATION: Perfectly healthy young elven man
OFFENSIVE SUBJECTS & TRIGGERS: Injustice and all cultish behavior

OUT OF CHARACTER

BACKTAGGING: I'm usually the backtagger, so by all means
THREADHOPPING: Ask first
FOURTHWALLING: Please no
NOT INTERESTED IN: "one night stands" or strictly shipping threads



☆ code by kimmiserate
usestwohands: (Default)
★ Character Information ★
Character Name: Drizzt Do'Urden
Character Age: 59
Character Species: Drow (dark elf)
Current Health: Hale and whole
Outfit:

Character Canon: Forgotten Realms
Link to History: It's very long
Canon Point: The end of The Crystal Shard
Canon Iteration: Original Canon
Canon Iteration Explanation: N/A
★ Folkmore Roles & Attributes ★

Skills:
  • Highly trained in the use of many and various weapons under his family's weaponsmaster
  • Trained in reading the land and the sky to predict weather changes
  • Skilled tracker in a variety of terrain including tundra
  • Survival skills including foraging and first aid
  • Can communicate in a small way with animals, a sort of empathy (ranger ability)
  • Regis taught him to pick locks
  • Apt instructor in various combat arts

  • Canon Abilities:
  • summon an impenetrable globe of darkness that not even infravision can pierce
  • shroud things in faerie fire, which is a harmless flickering flame of which he can choose the color
  • He can see the infrared spectrum, and his sense is so acute, he can, in complete darkness, see the minute outlines of rock walls heated by hot springs nearby, or the traces of body heat left by something living that touched a none-living surface recently. When he a child, he used to draw pictures on the floor with his toes using his body heat
  • is weak to direct sunlight, it leaves him dizzy and weakened and nauseous
  • inherently more agile and fast than humans

  • Role: Legend
    Role Qualities/Attributes: black leathery wings he can manifest at will
    Role Reasoning: Drizzt has always followed a staunch moral compass, even throughout his childhood in the cult of an evil goddess. He rebelled against the blatant vileness of Drow society, and even after he fled his homeland, he found ways to do good where he went. He cares deeply and selflessly for both his loved ones and strangers in cities he's never even allowed to enter, and will do everything in his power, even at the risk of his immortal soul, to protect them without thought or expectation of reward.
    ★ Personality ★

    I will be using Option 1

    At first glance, if one were to look past his lineage, Drizzt is a quiet individual with a probing violet gaze and keen ears tuned to listening to everything, to absorbing all the information he could possibly find. He’s polite in conversation, but short and direct, reserving his moments of extensive inner monologue for his long times of solitude.

    Even from a very young age, Drizzt has had a deep-set understanding of honor and an understanding of what is right and wrong. Most Drow lack this empathy and dedicate themselves completely to Lolth, their goddess of Chaos. Drizzt has never been able to stomach the mockery of justice that rules the world of his people, and ultimately this disgust is what drove him from their halls.

    While not blindly trusting, Drizzt is loyal, trustworthy, honorable, and just. His age makes him a tad reckless, rushing in to a situation to champion a cause he knows next to nothing about. When he does feel at ease with people, he is still quiet, but to a much smaller extent. He can be silly, playful, and jovial. Mooshie introduced him to the worship and religion of Mielikki, the patron goddess of the forest, and at first Drizzt was adverse to the notion. He’d only known one other religion, and he’d seen the it caused, but over time, Drizzt learned that the ways and laws of Mielikki had always been his, he simply hadn’t known it. He now worships her openly, and often protects others in her name.

    He’s always had an almost insatiable curiosity, but he’s only recently started to ask questions to fulfill his vast interest in all things he doesn’t understand. His second-sister, Veirna, made certain he understood his place, and that was to speak only when spoken too. So, instead of asking questions, Drizzt is more likely to quietly observe until he feels he has enough of an understanding to present himself to the objects of his interest. His curiosity can be so demanding at times that he ends up in some pretty dicey situations.

    Drizzt has an indomitable will and perseverance, and refuses to back down from situations in which most would simply give up. Facing monsters doesn’t phase him, or the prejudice of his people. Drizzt’s faith, both in himself and in his beliefs, steels him against anything anyone or anything could throw at him, having even defeated his father, the one person Drizzt had ever actually liked in Menzobarrenzan, when he was raised from the dead and sent after Drizzt simply to put an end to him, once and for all.

    He’s very passionate about his friends, going to sometimes outrageous lengths both to earn them and to save them. No monster or circumstance is foreboding or threatening enough to stop Drizzt Do’Urden when his friends are in danger, even going so far as to intentionally decline friendship if he feels his reputation, or his family which is hunting him, would bring harm upon others who know him. Drizzt’s well-being is always second-rate in the face of those he cares for, and he will shove all care about his own safety, mentally or physically, to the wayside if someone he loves is in danger.

    During his ten years of wandering in the Underdark, alone save for his one constant companion, Guenhwyvar., both to survive against the unknown and indescribable horrors of the Underdark and to combat the growing isolation in his own mind, Drizzt developed another aspect of his personality. He doesn’t remember much of those ten years of solitude. He was a creature of pure instinct, of blood-lust, and of survival. Now, though he has returned to himself for the most part, Drizzt calls this aspect of his personality ‘The Hunter’, and he has slipped back into that mental state when he or his friends were greatly threatened. When Drizzt becomes the Hunter, he himself blacks out and follows nothing but his instincts. His physical prowess reaches its peak and his movements are almost too difficult to follow.

    In addition to desiring to meet other peoples, to understand them, to make friends, and to fulfill his mentor, Mooshie’s, dying wish that he find his place in the world and stay in it, Drizzt understands he needs the companionship of others to keep the Hunter at bay. While he hasn’t had an episode of the Hunter taking over in nearly 10 years, when things are dicey, he can feel the darker aspect of his nature there in the back of his mind, waiting for its chance to take over.


    ★ Player Information ★
    Player Name: Heather
    Pronouns: she/her
    Are you over 18?: yes
    Contact(s): Discord preferred: vikael#0221
    Who Invited You?: Current Player
    Current Characters: Loki Odinson ([personal profile] morethanatrickster) and Balthier ([personal profile] askypirate)
    Permissions: Here
    Writing Samples: TDM top level

    usestwohands: (Default)
    Player Information
    Name: Heather
    Age: 38
    Contact: vikael#0221 (discord)
    Other Characters: Harry Dresden (The Dresden Files), Cloud Strife (FFVIIR), Jagger Crow (Original Character)

    Character Information
    Name: Drizzt Do'Urden
    Canon: Forgotten Realms
    Canon Point: Just after the defeat of Biggrin at his stronghold (The Crystal Shard)
    Age: 72 (Appears early 20s)

    (canon) background: here

    abilities:
    The Drow have several racial abilities at their disposal, as follows:


    • He can summon an impenetrable globe of darkness that not even infravision can pierce.
    • He can shroud things in faerie fire, which is a harmless flickering flame of which he can choose the color. It’s usually used to make things easier to see in complete darkness, or to distract people and make them run when he thinks fighting would be disadvantageous.
    • He can see the infrared spectrum, and his sense is so acute, he can, in complete darkness, see the minute outlines of rock walls heated by hot springs nearby, or the traces of body heat left by something living that touched a none-living surface recently. When he a child, he used to draw pictures on the floor with his toes using his body heat.

    Being raised in a subterranean environment, Drizzt is weak to direct sunlight, it leaves him dizzy and weakened and nauseous, and any bright light will leave him temporarily blinded and incapacitated.

    Drow are also inherently more agile and fast than humans, but not super-humanly so. Drizzt specifically won a dual at Melee-Magthere in which he was allowed to claim a prize from the loser. Drizzt took his bracers, which are enchanted and drastically increase the physical speed of the limbs they are worn on. Drizzt quickly learned wearing them on his own wrists made his already very quick movements too fast and nearly impossible to control, so he now wears the bracers around his ankles so he can run faster.

    Drizzt is a highly trained fighter, and while he trained in many weapons until Zaknafain’s tutelage, he always favored the scimitar. He dual-wields the weapons, and his fighting prowess has more than once seen him described as a dancer, weaving a complicated, lightning-fast, and almost choreographed dance of death with the blades. He can also use long-swords, crossbows, and strung bows with some skill, but nowhere near the skill of his blades.

    He is a Ranger of Mielikki, and he can use her powers of reading the land and the sky to predict weather changes, and he can communicate on a limited level with animals, to the point it almost seems as though he’s holding a conversation with them.

    His own youth and insatiable curiosity gets him into no end of trouble, and while he is starting to learn how to rein in his need to offer his aid when aid is needed, most of the time, his morality wins out over his logic, and it’s not unlikely he’ll end up in way over his head before he realizes what’s happening.

    Personality:
    At first glance, if one were to look beyond the color of his ebony skin and the reputation of his own heritage, Drizzt is a quiet individual with a probing violet gaze and keen ears tuned to listening to everything, to absorbing all the information he could possibly find. He’s polite in conversation, but short and direct, reserving his moments of extensive inner monologue for his long times of solitude which he’s grown accustomed to over his life in exile.

    Ever since the time Drizzt was young, growing up in the hate and chaos-filled world of the Drow, being subjected to torment after torment at the hands of his vile and evil race, Drizzt has maintained a positive and, at times, jovial outlook on life, and was never blinded by the rhetoric of his often heretical people. Drow children are raised on tales of the surface races, told from the time they can understand speech that all the races that dwell in the light, elves, dwarves, humans, all of them, are evil, disgusting, malicious creatures that will slit your throat as soon as look at you. They are taught that the faeries, what the Drow call the surface elves, are to blame for the drow being cast from the surface and cursed to forever dwell in the bowels of the earth.

    Drizzt never fell prey to the lies of his people, though. After graduating from Melee-Magthere and joining a regular patrol group bent on keeping the horrifying creatures of the Underdark from Menobarrenzan’s doorstep, he was assigned by his mother, Matron Malice of House Do’Urden, to a surface raiding party along with his father. Upon seeing a group of faeries dancing at a bonfire, Drizzt couldn’t believe these happy creatures, with their frolicking children, could have malicious intent, going so far as to say, “These creatures are not -- cannot be evil.” It awoke a desire in Drizzt to truly understand all the races he was raised to hate, to know them for what they really are instead of the lies the Drow spin to propagate their own villainy. It is a desire that has never waned, even through the years as he’s faced all the persecution his own race’s reputation forces upon him.

    Even from a very young age, Drizzt has had a deep-set understanding of honor and an understanding of what is right and what is wrong. Most Drow lack this simple understanding, giving themselves up to the chaotic hatred of their Goddess Lloth, the Spider Queen, patron deity of the Drow. Drizzt has never been able to stomach the mockery of justice that rules the world of his people, and ultimately this almost instinctual disgust is what drove him from their halls.

    While not blindly trusting, Drizzt, in contrast with the standard of the Drow, is loyal, trustworthy, honorable, and just. His age also makes him a tad reckless at times, rushing in to a situation to champion a cause he knows next to nothing about. He killed an entire band of gnolls because of this once, shortly after coming to the surface world, and he’s since been trying to understand a situation before he makes his presence known. The fate of the gnolls weighed heavily on his conscience for days before he was able to decide the humans he’s assumed the gnolls were planning on attacking were indeed good people and he’d chosen correctly.

    When he does feel at ease with people, he is still quiet, but to a much smaller extent. He can be silly at times, slightly melodramatic, playful, and jovial. Mooshie introduced him to the worship and religion of Mielikki, the patron goddess of the forest and of Rangers, and at first Drizzt was adverse to the notion. He’d only known one other religion, the worship of Lloth, and he’d seen the destruction her religion caused, but over time, Drizzt learned that the ways and laws of Mielikki had always been his, he simply hadn’t known it. He now worships her openly, and often protects others in her name. Mooshie also made him realize how comforting the companionship of friends can be, and endowed him with a deep love of friendly company.

    He’s always had an almost insatiable curiosity, but he’s only recently, and only with Mooshie, started to ask questions to fulfill his vast interest in all things he doesn’t understand. His second-sister, Veirna, made certain he, as a male, understood his place, and that was to speak only when spoken too. So, instead of asking question upon question, Drizzt is more likely to quietly, silently really, observe until he feels he has enough of an understanding to present himself to the objects of his interest. His curiosity can be so demanding at times that he ends up in some pretty dicey situations, as well, spanning from the harmless occurrence of scaring a skunk (an animal he’d never heard of), to the more serious scaring of a group of farmers that ultimately lead to their massacre at the hands of a Barghest that meant to get rid of a new-found threat to its growing power.

    Drizzt has an indomitable will and perseverance, and refuses to back down from situations in which most would simple give up. Facing monsters doesn’t phase him, or the prejudice of his people. Drizzt’s faith, both in himself and in his beliefs, steels him against anything anyone or anything could throw at him, having even defeated his father, the one person Drizzt had ever actually liked in Menzobarrenzan, when he was raised from the dead and sent after Drizzt simply to put an end to him, once and for all. He’s defeated Barghests and gnolls, hook horrors and mind flayers with equal capability, and it’s his faith and his belief that he is doing the right thing that gets him through most of his battles. Drizzt’s abilities wane quite a bit when his heart isn’t in a fight or a situation. If Drizzt doesn’t believe in something, it is the only time he will fail.

    He’s very passionate about his friends, going to sometimes outrageous lengths both to earn them and to save them. No monster or circumstance is foreboding or threatening enough to stop Drizzt Do’Urden when his friends are in danger, even going so far as to intentionally decline friendship if he feels his reputation, or his family which is hunting him, would bring harm upon others who know him. Drizzt’s well-being is always second-rate in the face of those he cares for, and he will shove all care about his own safety, mentally or physically, to the wayside if someone he loves is in danger.

    During his ten years of wandering in the Underdark, alone save for his one constant companion, Guenhwyvar, Drizzt was Alone. Both to survive against the unknown and indescribable horrors of the Underdark and to combat the growing isolation in his own mind, Drizzt developed another aspect of his personality. He doesn’t remember much of those ten years of solitude, of the endless and indeterminable spans of time between sleep cycles. He was a creature of pure instinct, of blood-lust, and of survival. Now, though he has returned to himself for the most part, Drizzt calls this aspect of his personality ‘The Hunter’, and he has slipped back into that mental state when he or his friends were greatly threatened. Once it was on accident, when the retelling of a story in which he battled a basilisk caused a flashback that made him snap into the Hunter. Another time was when the wraith of his father threw Guenhwyvar into an acid pool, he welcomed the Hunter taking over, so he could exact revenge for her apparent death. When Drizzt becomes the Hunter, he himself blacks out and follows nothing but his instincts. His physical prowess reaches its peak and his movements are almost too difficult to follow.

    In addition to desiring to meet other peoples, to understand them, to make friends, and to fulfill his mentor, Mooshie’s, dying wish that he find his place in the world and stay in it, Drizzt understands he needs the companionship of others to keep the Hunter at bay. While he hasn’t had an episode of the Hunter taking over in nearly five years, when things are dicey, he can feel the darker aspect of his nature there in the back of his mind, waiting for its chance to take over.

    Inventory:
    Chainmail
    A heavy green cloak with a thick hood
    A carved statuette of a pouncing panther in onyx
    A light traveling pack with a few days provisions

    Which of the following would they most like to have in abundance: limitless good luck, the freedom to act without restraint, the ability to teach and to learn, or for everyone to just relax? The ability to teach and to learn

    Writing sample(s): Here
    usestwohands: (pic#7159196)
    Information
    name Drizzt Do'Urden gender Male housing Blue
    canon Forgotten Realms age 72 height 5'4"
    timepoint Crystal Shard species Drow weight 120 lbs
    Universe OU sexuality Het alignment Chaotic Good
    About
    At first glance, if one were to look beyond the color of his ebony skin and the reputation of his own heritage, Drizzt is a quiet individual with a probing violet gaze and keen ears tuned to listening to everything, to absorbing all the information he could possibly find. He’s polite in conversation, but short and direct, reserving his moments of extensive inner monologue for his long times of solitude which he’s grown accustomed to over his life in exile.

    Ever since the time Drizzt was young, growing up in the hate and chaos-filled world of the Drow, being subjected to torment after torment at the hands of his vile and evil race, Drizzt has maintained a positive and, at times, jovial outlook on life, and was never blinded by the rhetoric of his often heretical people. Drow children are raised on tales of the surface races, told from the time they can understand speech that all the races that dwell in the light, elves, dwarves, humans, all of them, are evil, disgusting, malicious creatures that will slit your throat as soon as look at you. They are taught that the faeries, what the Drow call the surface elves, are to blame for the drow being cast from the surface and cursed to forever dwell in the bowels of the earth.

    Drizzt never fell prey to the lies of his people, though. After graduating from Melee-Magthere and joining a regular patrol group bent on keeping the horrifying creatures of the Underdark from Menobarrenzan’s doorstep, he was assigned by his mother, Matron Malice of House Do’Urden, to a surface raiding party along with his father. Upon seeing a group of faeries dancing at a bonfire, Drizzt couldn’t believe these happy creatures, with their frolicking children, could have malicious intent, going so far as to say, “These creatures are not -- cannot be evil.” It awoke a desire in Drizzt to truly understand all the races he was raised to hate, to know them for what they really are instead of the lies the Drow spin to propagate their own villainy. It is a desire that has never waned, even through the years as he’s faced all the persecution his own race’s reputation forces upon him.

    Even from a very young age, Drizzt has had a deep-set understanding of honor and an understanding of what is right and what is wrong. Most Drow lack this simple understanding, giving themselves up to the chaotic hatred of their Goddess Lloth, the Spider Queen, patron deity of the Drow. Drizzt has never been able to stomach the mockery of justice that rules the world of his people, and ultimately this almost instinctual disgust is what drove him from their halls.

    While not blindly trusting, Drizzt, in contrast with the standard of the Drow, is loyal, trustworthy, honorable, and just. His age also makes him a tad reckless at times, rushing in to a situation to champion a cause he knows next to nothing about. He killed an entire band of gnolls because of this once, shortly after coming to the surface world, and he’s since been trying to understand a situation before he makes his presence known. The fate of the gnolls weighed heavily on his conscience for days before he was able to decide the humans he’s assumed the gnolls were planning on attacking were indeed good people and he’d chosen correctly.

    When he does feel at ease with people, he is still quiet, but to a much smaller extent. He can be silly at times, slightly melodramatic, playful, and jovial. Mooshie introduced him to the worship and religion of Mielikki, the patron goddess of the forest and of Rangers, and at first Drizzt was adverse to the notion. He’d only known one other religion, the worship of Lloth, and he’d seen the destruction her religion caused, but over time, Drizzt learned that the ways and laws of Mielikki had always been his, he simply hadn’t known it. He now worships her openly, and often protects others in her name. Mooshie also made him realize how comforting the companionship of friends can be, and endowed him with a deep love of friendly company.

    He’s always had an almost insatiable curiosity, but he’s only recently, and only with Mooshie, started to ask questions to fulfill his vast interest in all things he doesn’t understand. His second-sister, Veirna, made certain he, as a male, understood his place, and that was to speak only when spoken too. So, instead of asking question upon question, Drizzt is more likely to quietly, silently really, observe until he feels he has enough of an understanding to present himself to the objects of his interest. His curiosity can be so demanding at times that he ends up in some pretty dicey situations, as well, spanning from the harmless occurrence of scaring a skunk (an animal he’d never heard of), to the more serious scaring of a group of farmers that ultimately lead to their massacre at the hands of a Barghest that meant to get rid of a new-found threat to its growing power.

    Drizzt has an indomitable will and perseverance, and refuses to back down from situations in which most would simple give up. Facing monsters doesn’t phase him, or the prejudice of his people. Drizzt’s faith, both in himself and in his beliefs, steels him against anything anyone or anything could throw at him, having even defeated his father, the one person Drizzt had ever actually liked in Menzobarrenzan, when he was raised from the dead and sent after Drizzt simply to put an end to him, once and for all. He’s defeated Barghests and gnolls, hook horrors and mind flayers with equal capability, and it’s his faith and his belief that he is doing the right thing that gets him through most of his battles. Drizzt’s abilities wane quite a bit when his heart isn’t in a fight or a situation. If Drizzt doesn’t believe in something, it is the only time he will fail.

    He’s very passionate about his friends, going to sometimes outrageous lengths both to earn them and to save them. No monster or circumstance is foreboding or threatening enough to stop Drizzt Do’Urden when his friends are in danger, even going so far as to intentionally decline friendship if he feels his reputation, or his family which is hunting him, would bring harm upon others who know him. Drizzt’s wellbeing is always second-rate in the face of those he cares for, and he will shove all care about his own safety, mentally or physically, to the wayside if someone he loves is in danger.

    During his ten years of wandering in the Underdark, alone save for his one constant companion, Guenhwyvar, Drizzt was Alone. Both to survive against the unknown and indescribable horrors of the Underdark and to combat the growing isolation in his own mind, Drizzt developed another aspect of his personality. He doesn’t remember much of those ten years of solitude, of the endless and undeterminable spans of time between sleep cycles. He was a creature of pure instinct, of bloodlust, and of survival. Now, though he has returned to himself for the most part, Drizzt calls this aspect of his personality ‘The Hunter’, and he has slipped back into that mental state when he or his friends were greatly threatened. Once it was on accident, when the retelling of a story in which he battled a basilisk caused a flashback that made him snap into the Hunter. Another time was when the wraith of his father threw Guenhwyvar into an acid pool, he welcomed the Hunter taking over, so he could exact revenge for her apparent death. When Drizzt becomes the Hunter, he himself blacks out and follows nothing but his instincts. His physical prowess reaches its peak and his movements are almost too difficult to follow.

    In addition to desiring to meet other peoples, to understand them, to make friends, and to fulfill his mentor, Mooshie’s, dying wish that he find his place in the world and stay in it, Drizzt understands he needs the companionship of others to keep the Hunter at bay. While he hasn’t had an episode of the Hunter taking over in nearly five years, when things are dicey, he can feel the darker aspect of his nature there in the back of his mind, waiting for its chance to take over.
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    Duis consectetur in libero ac fermentum. Curabitur imperdiet porttitor nunc in pharetra. Pellentesque habitant morbi tristique senectus et netus et malesuada fames ac turpis egestas. Vivamus feugiat orci sed blandit ultrices. Fusce interdum dolor ac iaculis porttitor. Mauris tempor eget nibh ut laoreet.
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    Inventory
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    usestwohands: (pic#7159215)
    Having been given a journal at the beginning of his journey, Drizzt has taken to writing in it on occasion, now that he's beginning to settle into the strange life that had befallen him on the train. Below are excerpts people may glimpse when they happen upon him writing somewhere.
    usestwohands: (✘ Sounds messy)

    Player Information



    Name: Heather
    Age: 36
    Contact details: (discord) vikael#0221 | [plurk.com profile] vikael
    Other characters: n/a

    Character Information



    Name: Drizzt Do'Urden
    Canon: Forgotten Realms
    Canon Point: Just after the death of Montolio DeBrouchee (Legend of Drizzt Book III: Sojourn)
    OU/AU/CRAU/OC: OU
    Age: Roughly 50, looks to be about 15

    World Information: Drizzt's tale all takes place on the continent of Faerûn

    Personal History: A most exhaustive history lesson

    Personality: At first glance, if one were to look beyond the color of his ebony skin and the reputation of his own heritage, Drizzt is a quiet individual with a probing violet gaze and keen ears tuned to listening to everything, to absorbing all the information he could possibly find. He’s polite in conversation, but short and direct, reserving his moments of extensive inner monologue for his long times of solitude which he’s grown accustomed to over his life in exile.

    Ever since the time Drizzt was young, growing up in the hate and chaos-filled world of the Drow, being subjected to torment after torment at the hands of his vile and evil race, Drizzt has maintained a positive and, at times, jovial outlook on life, and was never blinded by the rhetoric of his often heretical people. Drow children are raised on tales of the surface races, told from the time they can understand speech that all the races that dwell in the light, elves, dwarves, humans, all of them, are evil, disgusting, malicious creatures that will slit your throat as soon as look at you. They are taught that the faeries, what the Drow call the surface elves, are to blame for the drow being cast from the surface and cursed to forever dwell in the bowels of the earth.

    Drizzt never fell prey to the lies of his people, though. After graduating from Melee-Magthere and joining a regular patrol group bent on keeping the horrifying creatures of the Underdark from Menobarrenzan’s doorstep, he was assigned by his mother, Matron Malice of House Do’Urden, to a surface raiding party along with his father. Upon seeing a group of faeries dancing at a bonfire, Drizzt couldn’t believe these happy creatures, with their frolicking children, could have malicious intent, going so far as to say, “These creatures are not -- cannot be evil.” It awoke a desire in Drizzt to truly understand all the races he was raised to hate, to know them for what they really are instead of the lies the Drow spin to propagate their own villainy. It is a desire that has never waned, even through the years as he’s faced all the persecution his own race’s reputation forces upon him.

    Even from a very young age, Drizzt has had a deep-set understanding of honor and an understanding of what is right and what is wrong. Most Drow lack this simple understanding, giving themselves up to the chaotic hatred of their Goddess Lloth, the Spider Queen, patron deity of the Drow. Drizzt has never been able to stomach the mockery of justice that rules the world of his people, and ultimately this almost instinctual disgust is what drove him from their halls.

    While not blindly trusting, Drizzt, in contrast with the standard of the Drow, is loyal, trustworthy, honorable, and just. His age also makes him a tad reckless at times, rushing in to a situation to champion a cause he knows next to nothing about. He killed an entire band of gnolls because of this once, shortly after coming to the surface world, and he’s since been trying to understand a situation before he makes his presence known. The fate of the gnolls weighed heavily on his conscience for days before he was able to decide the humans he’s assumed the gnolls were planning on attacking were indeed good people and he’d chosen correctly.

    When he does feel at ease with people, he is still quiet, but to a much smaller extent. He can be silly at times, slightly melodramatic, playful, and jovial. Mooshie introduced him to the worship and religion of Mielikki, the patron goddess of the forest and of Rangers, and at first Drizzt was adverse to the notion. He’d only known one other religion, the worship of Lloth, and he’d seen the destruction her religion caused, but over time, Drizzt learned that the ways and laws of Mielikki had always been his, he simply hadn’t known it. He now worships her openly, and often protects others in her name. Mooshie also made him realize how comforting the companionship of friends can be, and endowed him with a deep love of friendly company.

    He’s always had an almost insatiable curiosity, but he’s only recently, and only with Mooshie, started to ask questions to fulfill his vast interest in all things he doesn’t understand. His second-sister, Veirna, made certain he, as a male, understood his place, and that was to speak only when spoken too. So, instead of asking question upon question, Drizzt is more likely to quietly, silently really, observe until he feels he has enough of an understanding to present himself to the objects of his interest. His curiosity can be so demanding at times that he ends up in some pretty dicey situations, as well, spanning from the harmless occurrence of scaring a skunk (an animal he’d never heard of), to the more serious scaring of a group of farmers that ultimately lead to their massacre at the hands of a Barghest that meant to get rid of a new-found threat to its growing power.

    Drizzt has an indomitable will and perseverance, and refuses to back down from situations in which most would simple give up. Facing monsters doesn’t phase him, or the prejudice of his people. Drizzt’s faith, both in himself and in his beliefs, steels him against anything anyone or anything could throw at him, having even defeated his father, the one person Drizzt had ever actually liked in Menzobarrenzan, when he was raised from the dead and sent after Drizzt simply to put an end to him, once and for all. He’s defeated Barghests and gnolls, hook horrors and mind flayers with equal capability, and it’s his faith and his belief that he is doing the right thing that gets him through most of his battles. Drizzt’s abilities wane quite a bit when his heart isn’t in a fight or a situation. If Drizzt doesn’t believe in something, it is the only time he will fail.

    He’s very passionate about his friends, going to sometimes outrageous lengths both to earn them and to save them. No monster or circumstance is foreboding or threatening enough to stop Drizzt Do’Urden when his friends are in danger, even going so far as to intentionally decline friendship if he feels his reputation, or his family which is hunting him, would bring harm upon others who know him. Drizzt’s wellbeing is always second-rate in the face of those he cares for, and he will shove all care about his own safety, mentally or physically, to the wayside if someone he loves is in danger.

    During his ten years of wandering in the Underdark, alone save for his one constant companion, Guenhwyvar, Drizzt was Alone. Both to survive against the unknown and indescribable horrors of the Underdark and to combat the growing isolation in his own mind, Drizzt developed another aspect of his personality. He doesn’t remember much of those ten years of solitude, of the endless and undeterminable spans of time between sleep cycles. He was a creature of pure instinct, of bloodlust, and of survival. Now, though he has returned to himself for the most part, Drizzt calls this aspect of his personality ‘The Hunter’, and he has slipped back into that mental state when he or his friends were greatly threatened. Once it was on accident, when the retelling of a story in which he battled a basilisk caused a flashback that made him snap into the Hunter. Another time was when the wraith of his father threw Guenhwyvar into an acid pool, he welcomed the Hunter taking over, so he could exact revenge for her apparent death. When Drizzt becomes the Hunter, he himself blacks out and follows nothing but his instincts. His physical prowess reaches its peak and his movements are almost too difficult to follow.

    In addition to desiring to meet other peoples, to understand them, to make friends, and to fulfill his mentor, Mooshie’s, dying wish that he find his place in the world and stay in it, Drizzt understands he needs the companionship of others to keep the Hunter at bay. While he hasn’t had an episode of the Hunter taking over in nearly five years, when things are dicey, he can feel the darker aspect of his nature there in the back of his mind, waiting for its chance to take over.

    Key themes: Self-discovery and belonging, striving to do good and understand the world around him and his place within it.

    Main Motivation: Misfortune. He has a hard time ignoring those in peril, though he's learned a smidgeon of propriety about running in without understanding what's going on.

    Skills:
    The Drow have several racial abilities at their disposal, as follows:


    • He can summon an impenetrable globe of darkness that not even infravision can pierce.
    • He can shroud things in faerie fire, which is a harmless flickering flame of which he can choose the color. It’s usually used to make things easier to see in complete darkness, or to distract people and make them run when he thinks fighting would be disadvantageous.
    • He can see the infrared spectrum, and his sense is so acute, he can, in complete darkness, see the minute outlines of rock walls heated by hot springs nearby, or the traces of body heat left by something living that touched a none-living surface recently. When he a child, he used to draw pictures on the floor with his toes using his body heat.

    Being raised in a subterranean environment, Drizzt is weak to direct sunlight, it leaves him dizzy and weakened and nauseous, and any bright light will leave him temporarily blinded and incapacitated.

    Drow are also inherently more agile and fast than humans, but not super-humanly so. Drizzt specifically won a dual at Melee-Magthere in which he was allowed to claim a prize from the loser. Drizzt took his bracers, which are enchanted and drastically increase the physical speed of the limbs they are worn on. Drizzt quickly learned wearing them on his own wrists made his already very quick movements too fast and nearly impossible to control, so he now wears the bracers around his ankles so he can run faster.

    Drizzt is a highly trained fighter, and while he trained in many weapons until Zaknafain’s tutelage, he always favored the scimitar. He dual-wields the weapons, and his fighting prowess has more than once seen him described as a dancer, weaving a complicated, lightning-fast, and almost choreographed dance of death with the blades. He can also use long-swords, crossbows, and strung bows with some skill, but nowhere near the skill of his blades.

    He is a Ranger of Mielikki, and he can use her powers of reading the land and the sky to predict weather changes, and he can communicate on a limited level with animals, to the point it almost seems as though he’s holding a conversation with them.

    His own youth and insatiable curiosity gets him into no end of trouble, and while he is starting to learn how to rein in his need to offer his aid when aid is needed, most of the time, his morality wins out over his logic, and it’s not unlikely he’ll end up in way over his head before he realizes what’s happening.

    Item: A carved statuette of a pouncing panther in onyx

    Sample: TDM Comment
    usestwohands: (pic#7159195)
    drizzt do'urden
    forgotten realms
    The Hunter
    male
    72
    heterosexual
    HMD
    If you have any questions, comments, or concerns about my presentation of Drizzt Do'Urden from Forgotten Realms, HMU below. All comments are screened ♥
    Out-of-Character
    ⯌ Backtag Go for it

    ⯌ Fourthwall I'd prefer not, please. If you'd like your character to know what Drow are (D&D is popular in many other fandoms) that's fine, and even that the race itself exists in fiction, but I'd prefer them not having In-Character knowledge of his life, please.

    ⯌ Off-Limits I'm not really interested in playing out intense sexual violence, thanks. I'm okay with it coming up, like if it's in a characters' past or what have you.

    ⯌ Other At 54, Drizzt is roughly 15 in elf years.
    In-Character
    ⯌ Physical Contact Hugs are few and far between, so he might not know how to react, but he won't kill you over them.

    ⯌ Mental Contact He has a very strong will, but not supernatural protection, but I'd still prefer you contact me before you get into anything crazy.

    ⯌ Flirt Keep in mind he's about 15 in elf years, so while he is very much interested in girls, it's a fledgeling interest, and he's not old enough that I want to be playing out any sort of sexual encounters with him. That being said, flirting is fun, and puppy love is adorable.

    ⯌ Fight He's an exceptional fighter, and I'm all for it.

    ⯌ Injury I would probably be open to it, but we should talk about it.

    ⯌ Death See above regarding injury.
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